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1. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
SMT008 wrote: CCP Ytterbium wrote: The new skill is needed because the Tactical Reconfiguration one gives a fuel reduction to Strontium Clathrates. I'm pretty sure you guys don't want to overflow your cargo with those Also, remember the b...
- by Khaim Khal - at 2013.08.29 22:22:00
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2. Sticky:CSM Guest Blog: "Reasonable Things" Voting Phase - in EVE Information Portal [original thread]
Khaim Khal, 91, 66, 50, 03, 72, 60, 22, 02, 77, 79, 43, 82, 15, 83, 87, 41, 06
- by Khaim Khal - at 2013.08.01 23:27:00
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3. If null-sec industrialism is broken, it might not be CCP's fault. - in EVE General Discussion [original thread]
EvilweaselSA wrote: the "end importation and mineral compression" is an obviously nonsense idea, though it keeps coming up. Here's the thing: most mineral loss occurs in 0.0. Most lowend minerals are mined in highsec. Somehow, either those min...
- by Khaim Khal - at 2013.04.29 18:54:00
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4. Ali Aras for CSM8 -- More balance, less bullshit - in Jita Park Speakers Corner [original thread]
+1
- by Khaim Khal - at 2013.03.12 21:03:00
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5. Dev Blog: No Brakes - Ship Balancing in Retribution 1.1 - in EVE Information Portal [original thread]
Quote: March 2012 seems like a lifetime ago in terms of EVE development[.] Since that fateful day we have rebalanced Frigates, Mining Barges, Destroyers, and Cruisers. So maybe it's time for someone to spend 5 minutes and update the wiki's d...
- by Khaim Khal - at 2013.02.15 14:57:00
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6. Sticky:Dev Blog: Introducing The Free Developer License & CREST API Beta Test - in EVE Information Portal [original thread]
Myfanwy Heimdal wrote: Marcel Devereux wrote: Just move to California. Section 12.4 can't be enforced there. It can't be enforced in a lot of places; it will be classed as Restriction of Trade and that is heavily frowned upon. I used to ...
- by Khaim Khal - at 2013.01.03 18:20:00
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7. Sticky:Dev Blog: Introducing team Klang! - in EVE Information Portal [original thread]
CCP t0rfifrans wrote: We went and created X variations, so that when you do that 70 jump route, there are mild differences in the sound and flavor of each jump, making those hauler runs a little more bearable. Each specific gate has its own ...
- by Khaim Khal - at 2012.11.13 15:38:00
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8. Crimewatch pointless on arrival - in EVE General Discussion [original thread]
CCP Greyscale wrote: As to complexity, yes, EVE needs a certain amount of complexity, because that's necessary for the real goal, which is tactical and strategic depth. That's a goal because we want players to be winning based on having better ...
- by Khaim Khal - at 2012.10.04 22:01:00
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9. Sticky:[Winter] New destroyers - in Player Features and Ideas Discussion [original thread]
CCP Ytterbium wrote: Amarr: Cap recharge bonus moved into the hull itself - thus capacitor recharge rate reduced from 370 to 275s
Role bonus changed to 25% MWD speed to drones
I actually prefer making the cap recharge an explici...
- by Khaim Khal - at 2012.10.03 20:35:00
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10. Sticky:[Winter] Logistics Frigates - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: Modules. I've updated the OP but unfortunately the lack of tables makes the module specs a bit hard to read. It might be easier to read if you linked to an image (or spreadsheet - GoogleDocs comes to mind).
- by Khaim Khal - at 2012.10.01 14:07:00
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11. Improving the Inventory UI - What matters the most? - in Player Features and Ideas Discussion [original thread]
"Stack all" button.
Auto-package items in {this container} / {always}.
Sort by est-value.
- by Khaim Khal - at 2012.09.18 20:56:00
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12. Sticky:[Winter] Disruption Cruisers - in Player Features and Ideas Discussion [original thread]
Obsidiana wrote: Unless the Caracal is getting a full flight of light drones (or more), the Bellicose will out damage and better tank the Caracal. ... I know we haven't see the Caracal yet, but the TP bonus, drones, and sub-high slots will be h...
- by Khaim Khal - at 2012.09.14 02:02:00
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13. Sticky:[Winter] Exploration Frigate Rebalance - in Player Features and Ideas Discussion [original thread]
Overall I like these new frigates, but one thing bothers me: they all have the same bonuses! It seems like players would simply choose between the ships based on slot layouts. It's not a huge problem, but it bugs me.
- by Khaim Khal - at 2012.08.31 02:43:00
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14. Sticky:EVE Online: Inferno 1.2 Feedback - in EVE Information Portal [original thread]
Tub Chil wrote: Why does condor have just one bonus? Because it's a +10% damage bonus? The standard bonus layout is +5% damage plus something else, so the Condor essentially has "two" +5% damage bonuses. And don't forget the new role bonus. ...
- by Khaim Khal - at 2012.08.24 22:04:00
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15. Sticky:[Winter] Disruption Frigate Rebalance - in Player Features and Ideas Discussion [original thread]
Onnen Mentar wrote: (1) How is sensor strength decided on? Is it racial or based on other factors? Vigil has lower sensor strength than the crucifier, but the typhoon has higher sensor strength than the armageddon for instance. As best I can ...
- by Khaim Khal - at 2012.08.16 03:06:00
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16. Sticky:[Winter] Disruption Frigate Rebalance - in Player Features and Ideas Discussion [original thread]
Liang Nuren wrote: Dude what? Caldari ***** all over Minmatar at the frigate level: - Hookbill >>>>>>> Firetail - Hawk > Jag/Wolf - Harpy > Jag/Wolf - Griffin > Vigil - New Griffin > New Vigil (lolpainter) - Kit...
- by Khaim Khal - at 2012.08.12 15:15:00
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17. Sticky:EVE Online: Inferno 1.2 Feedback - in EVE Information Portal [original thread]
Andski wrote: Alestrix wrote: That or give me a refund in $$ prorated to the amount of time it took me to train that skill to the level it was at. As I paid you while I was training that skill instead of other skills. It's a rank 2 skill ...
- by Khaim Khal - at 2012.08.12 15:00:00
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18. Sticky:EVE Online: Inferno 1.2 Feedback - in EVE Information Portal [original thread]
Bloodpetal wrote: Khaim Khal wrote: Basically, players feel like they've been hit with a bait-and-switch: they paid for one skill (with training time == subscription time == money) but now have a completely different skill that they don't r...
- by Khaim Khal - at 2012.08.11 20:44:00
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19. Sticky:EVE Online: Inferno 1.2 Feedback - in EVE Information Portal [original thread]
CCP Explorer wrote: You trained the skill for the old effect, we re-balanced the game so that a skill isn't needed anymore and changed the effect of the skill to a new effect. You can still accomplish what you trained the skill for and now you ...
- by Khaim Khal - at 2012.08.11 14:20:00
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20. Sticky:[Winter] Disruption Frigate Rebalance - in Player Features and Ideas Discussion [original thread]
Liang Nuren wrote: You way underestimate the power of missiles and mid slots. :) At the frigate level Caldari and Minmatar have the same slot layout. What exactly am I underestimating? Gypsio III wrote: Caldari is also supposed to be f...
- by Khaim Khal - at 2012.08.11 13:29:00
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